New York-based company invested $4.3m on digital land through a virtual world website.
The idea of spending millions on non-existent land may sound unusual- but feverish predictions of a virtual reality future are pushing investors to bet big on digital real estate.
This week, New York-based company Republic Realm announced it had spent a record-breaking $4.3 million on digital land through The Sandbox, one of several “virtual world” websites where people can socialise, play games and even attend concerts.
That came hot on the heels of a $2.4-million land purchase in late November on a rival platform, Decentraland, by Canadian crypto company Tokens.com. And days before that, Barbados announced plans to open a “metaverse embassy” in Decentraland.
Such websites bill themselves as a prototype of the metaverse, a future internet where online experiences like chatting to a friend would eventually feel face-to-face thanks to virtual reality (VR) headsets.
The Facebook rebrand “introduced the term ‘metaverse’ to millions of people a lot faster than I would have ever imagined,” said Cathy Hackl, a tech consultant who advises companies on entering the metaverse.
According to crypto data site Dapp, land worth more than $100 million has sold in the past week across the four largest metaverse sites, The Sandbox, Decentraland, CryptoVoxels, and Somnium Space.
For Hackl, it’s unsurprising that the market is booming, spawning an entire ecosystem around virtual real estate, from rents to land developers.
“We’re trying to translate the way we understand physical goods into the virtual world,” she told AFP.
And while it may be some time before these sites operate as true metaverses, transporting us elsewhere with VR goggles, digital land is already functioning as an asset just like real land, said Hackl. “They can build on it, they can rent it out, they can sell it,” she said.
Second Life, rebooted
As far back as 2006, a real estate developer made headlines after making $1 million from land sold on the virtual world site Second Life.
While Second Life remains active, proponents of its next-generation rivals point out a key difference.
In Decentraland, everything from land to virtual artwork comes in the form of a non-fungible token, or NFT. Some people have spent tens of thousands of dollars on these digital items, and the concept has generated scepticism as well as excitement.
But Kiguel predicts this form of digital ownership will become widespread in the coming years, because the blockchain technology behind it creates trust and transparency when making transactions. “I can see the ownership history, what’s been paid for it and how it’s been transferred around,” he said.
But the investment is not without its risks – particularly given the volatility of the cryptocurrencies used to buy NFTs.
And while virtual concerts on sites like Roblox and Fortnite have drawn tens of millions of viewers, the sparse data available suggests traffic on metaverses like Decentraland lags far behind that of established social media sites like Facebook and Instagram. Ultimately the value of the land investments depends on whether people start flocking to these sites.
“I know it all sounds quite ludicrous,” said Kiguel. “But there’s a vision behind it.”
(Except for the headline, this story has not been edited by The Finance World staff and is published from a syndicated feed.)